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Designer Notes

Published by Idle Thumbs

  • Leisure
  • Video games

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

Listen on Apple Podcasts, opens in a new tabMake something like it

On the charts

3 chart placements

Every published chart this podcast appears in, in the snapshot behind this page. Each one links to the chart it came off.

  1. Number 75Video gamesUnited Kingdom
  2. Number 129Video gamesNorway
  3. Number 149Video gamesUnited States

From the feed

Recent episodes

The latest episodes published to this podcast’s own RSS feed. Titles and descriptions are the publisher’s.

  1. Designer Notes 97: My Perfect Console - Soren Johnson from Designer Notes, opens in a new tab

    Sep 2, 20261 hr 37 min

    Designer Notes is hosting a special guest episode from Simon Parkin’s excellent podcast My Perfect Console, in which he interviews Soren Johnson about his career and his favorite games. In each episode, Simon asks the guest to choose five games to compose their version of a perfect console or, in Soren’s case, a perfect personal computer. Check out the show at myperfectconsole.com.

  2. Designer Notes 96: Owen Mahoney from Designer Notes, opens in a new tab

    Jul 6, 20261 hr 29 min

    In this episode, Soren interviews Owen Mahoney, who served first as the CFO and then as the CEO of Nexon. They discuss what the transition to free-to-play meant for game design, how to make sure your company has the right type of shareholders, and how close Nexon came to buying Riot. This episode was recorded on March 11, 2026, and was engineered by Michael Hermes.

  3. Designer Notes 95: Seth Sivak from Designer Notes, opens in a new tab

    Jun 6, 20262 hr 59 min

    In this episode, Soren interviews Seth Sivak, best known as the co-founder and CEO of Proletariat, makers of World Zombination and Spellbreak. They discuss how he invited hover doobers, the many times Proletariat almost went out of business, and whether free-to-play still makes sense. This episode was recorded on September 13, 2025, and was engineered by Michael Hermes.

  4. Designer Notes 94: Charles Cecil - Part 2 from Designer Notes, opens in a new tab

    May 4, 20263 hr 33 min

    In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025.

  5. Designer Notes 93: Charles Cecil - Part 1 from Designer Notes, opens in a new tab

    Apr 20, 20261 hr 56 min

    In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025.

  6. Designer Notes 92: Paul Kilduff-Taylor from Designer Notes, opens in a new tab

    Dec 26, 20253 hr 8 min

    In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.

  7. Designer Notes 91: Tomislav Uzelac from Designer Notes, opens in a new tab

    Nov 18, 20252 hr 27 min

    In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025.

  8. Designer Notes 90: Patrice Desilets - Part 2 from Designer Notes, opens in a new tab

    Jul 25, 2025

    In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.

  9. Designer Notes 89: Patrice Desilets - Part 1 from Designer Notes, opens in a new tab

    Jul 3, 20251 hr 44 min

    In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was recorded on April 15, 2025.

  10. Designer Notes 88: Caroline Marchal - Part 2 from Designer Notes, opens in a new tab

    May 17, 20252 hr 2 min

    In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024.

  11. Designer Notes 87: Caroline Marchal - Part 1 from Designer Notes, opens in a new tab

    Apr 19, 2025

    In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.

  12. Designer Notes 86: Anton Strenger from Designer Notes, opens in a new tab

    Nov 4, 20243 hr 6 min

    In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.

  13. Designer Notes 85: Zach Barth - Part 2 from Designer Notes, opens in a new tab

    Sep 29, 20242 hr 30 min

    In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023.

  14. Designer Notes 84: Zach Barth - Part 1 from Designer Notes, opens in a new tab

    Aug 31, 20242 hr 39 min

    In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023.

  15. Designer Notes 83: Mitch Lasky - Part 2 from Designer Notes, opens in a new tab

    Jun 6, 20241 hr 54 min

    In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023.

  16. Designer Notes 82: Mitch Lasky - Part 1 from Designer Notes, opens in a new tab

    May 6, 20241 hr 53 min

    In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile. This episode was recorded on October 23, 2023.

  17. Designer Notes 81: Jake Solomon - Part 2 from Designer Notes, opens in a new tab

    Apr 11, 20243 hr 13 min

    In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023.

  18. Designer Notes 80: Jake Solomon - Part 1 from Designer Notes, opens in a new tab

    Dec 5, 20232 hr 42 min

    In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly started golfing so much. This episode was recorded on April 25, 2023.

  19. Designer Notes 79: Trent Kusters - Part 2 from Designer Notes, opens in a new tab

    Oct 9, 20232 hr 21 min

    In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Game-as-a- Service. This episode was recorded on September 8, 2023.

  20. Designer Notes 78: Trent Kusters - Part 1 from Designer Notes, opens in a new tab

    Sep 25, 20232 hr 31 min

    In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023.

Ranking source

Apple Podcasts rankings via the Mato Topic Intelligence Platform.

Observed September 20, 2026.

Apple and Apple Podcasts are trademarks of Apple Inc., registered in the U.S. and other countries.

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