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Mike Mearls Talks TTRPGs

Published by Mike Mearls

  • Leisure
  • Games

D&D 5e designer Mike Mearls talks about TTRPGs and game design.

Listen on Apple Podcasts, opens in a new tabMake something like it

On the charts

2 chart placements

Every published chart this podcast appears in, in the snapshot behind this page. Each one links to the chart it came off.

  1. Number 118GamesCanada
  2. Number 182GamesUnited States

From the feed

Recent episodes

The latest episodes published to this podcast’s own RSS feed. Titles and descriptions are the publisher’s.

  1. Monsters, Healing, and Resistance from Mike Mearls Talks TTRPGs, opens in a new tab

    Aug 26, 202610 min

    <html><p>In this week's podcast, I talk about why I don't use healing, resistance, or immunity in my D&amp;D 5e design.</p></html>

  2. I Hate Forcecage from Mike Mearls Talks TTRPGs, opens in a new tab

    Aug 16, 202624 min

    <html><p>In this episode, I walk through how and why spellcasters - especially the wizard - have access to control effects that are far too powerful. I also talk about a design concept I am using to combat this issue.</p></html>

  3. Post-Gen Con Thoughts from Mike Mearls Talks TTRPGs, opens in a new tab

    Aug 6, 202614 min

    <html><p>I have some thoughts about creativity and the process of game design after Gen Con 2026.</p><p>Here's a link to the DEATH SAVES live play:</p><p><a href="https://www.youtube.com/live/UzWEGxV1rpI?si=KezVX80TMH4R9GZ2" target="_blank">https://www.youtube.com/live/UzWEGxV1rpI?si=KezVX80TMH4R9GZ2</a></p></html>

  4. The Sad Story of Challenge Rating from Mike Mearls Talks TTRPGs, opens in a new tab

    Jul 24, 202619 min

    <html><p>Does anyone actually like challenge rating? This week I talk through the core problems with the mechanic, how it influences monster design, and the real culprit behind D&amp;D's tricky math, the encounter day.</p><p></p></html>

  5. Podcast: On Subclasses from Mike Mearls Talks TTRPGs, opens in a new tab

    Jul 18, 20268 min

    <html><p>Today I had to clear out a bunch of blackberry vines in my backyard. That prompted me to reflect on subclass design. Perhaps the painstaking, and painful, process of digging up long, ropy vines with jagged thorns reminded me of the untold hours I spent creating subclasses for 5e.</p><p>In any case, I tried making this a video but that seemed unnecessarily complex. Plus I'm still sweaty and covered in dirt from working in my backyard. Hopefully this will provide some insight into why my class design avoids subclasses.</p></html>

Ranking source

Apple Podcasts rankings via the Mato Topic Intelligence Platform.

Observed September 20, 2026.

Apple and Apple Podcasts are trademarks of Apple Inc., registered in the U.S. and other countries.

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