Mato
ShowsHow it worksAI talentsFree toolsPricing
Book a demo
ShowsHow it worksAI talentsFree toolsPricingSign in
Mato
Mato

The first generation of AI talents. Live AI media for brands, networks and creators.

ElevenLabs GrantsAWS ActivateGoogle for StartupsNVIDIA Inception Program

Product

  • How it works
  • AI talents
  • Documentation
  • The studio
  • Pricing
  • Embed player
  • Mato MCP
  • Mato Voice
  • Voice Studio
  • Changelog

Company

  • About
  • Vision
  • Partners
  • Affiliates
  • Blog
  • CustomersComing soon
  • CareersComing soon
  • Press kit
  • Contact

Resources

  • Investor overview
  • Free podcast tools
  • Free podcast transcription
  • Podcast ROI calculator
  • API docsComing soon
  • SecurityComing soon
  • StatusComing soon

© 2026 Mato. All rights reserved.

English · Multiple languages available

PrivacyTerms

Live Interview

And why does that matter?

This is how a Mato agent talks. Take the other seat: answer a few and feel it follow the thread.

Try it yourself

Podcast charts

RPG Reanimators

Published by RPG Reanimators

  • Leisure
  • Games

A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.

Listen on Apple Podcasts, opens in a new tabMake something like it

On the charts

1 chart placement

Every published chart this podcast appears in, in the snapshot behind this page. Each one links to the chart it came off.

  1. Number 196GamesAustralia

From the feed

Recent episodes

The latest episodes published to this podcast’s own RSS feed. Titles and descriptions are the publisher’s.

  1. S2:E11 – Viscid - Dissection from RPG Reanimators, opens in a new tab

    Sep 1, 20261 hr 57 min

    Episode Notes In this episode, we dissect and reanimate the Delta Green scenario Viscid written by Dennis Detwiller. We give our reviews and GM advice for running this scenario both as a monster hunting one-shot and/or as part of a longer dive into conspiracy elements. Links : You can find the scenario on Drivethrurpg and on the Arc Dream store Lex's referenced one-shot AP of this scenario on our YouTube channel And you can find Lex's GM notes to run this scenario as a one-shot and Alex's cold open scene for the doomed airplane flight in our shared file drive Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast . Read transcript

  2. S2:E10 – Tell Me, Have You Seen the Yellow Sign? - Dissection from RPG Reanimators, opens in a new tab

    Jul 22, 20261 hr 39 min

    Episode Notes In this episode, we dissect and reanimate the scenario Tell Me, Have You Seen the Yellow Sign? originally written for Call of Cthulhu by Kevin A. Ross with special guest Zander, who ran this scenario for us using the Trail of Cthulhu system. We discuss the reanimations they made to innovate the scenario in their run, as well as other opportunities for GM advice. Note: The patreon thanks shout-out is outdated compared to when we first recorded this discussion, but I kept it in for the chuckles as I floundered to make a joke. Links: You can find the original version of the scenario at: https://www.drivethrurpg.com/en/product/1680/the-great-old-ones?__cf_chl_f_tk=G0P2xP99QvPU2l25aYnnFnQ6JKSmUvjK4km2r1HPwAE-1783276793-1.0.1.1-Vfhgjay2HD1Lx_V7wvG7vj4QDam21808WlqMpEcHI_E Pelgrane Press's free guide to adapt it to Trail Our shared file drive where you can find some of the handouts Zander made: https://drive.google.com/drive/folders/1gYPZq4btckJ-TMO9rrzZMGGDIZmeAVZq?usp=sharing A playlist of Zander's full AP on our YouTube channel The start of Denghazi DM's run of this scenario that Zander mentioned. Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast .

  3. S2:E9 – Jack Frost - Dissection from RPG Reanimators, opens in a new tab

    Jul 22, 20261 hr 43 min

    Episode Notes In this episode, we review and reanimate the scenario Jack Frost written by Shane Ivey for Delta Green. Holly recently ran this scenario three times back-to-back-to-back as an It's Alive! actual play on our YouTube channel, and we have a lot to say to try and address some of the issues we had with it and provide some GM tips, advice, and inspiration! You can find the scenario on Arc Dream's store or DrivethruRPG Handouts we can share on the lab's google drive . Holly's Actual Play on our YouTube channel . Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast . Read transcript

  4. S2:E8 – Chaosium Con 2026 Live Panel - When Cthulhu Doesn't Answer the Call; Running CoC without the Mythos - Consultation from RPG Reanimators, opens in a new tab

    Jul 7, 202655 min

    Episode Notes Listen to an almost-live recording of our Chaosium Con 2026 panel where we discuss some of the key themes related to cosmic horror, how Mythos staples might be freshened up into novel antagonists for players, how GMs can consider adapting their own creatures from existing media, how there's a John Carpenter movie for every example, how GMs can go about creating their own horrific entities, and other topics. Links: Invite link to our Discord server Link to our Patreon if you'd like to support us Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast . Read transcript

  5. S2:E7 – Impossible Landscapes - Dissection, Pt 6. Epilogue from RPG Reanimators, opens in a new tab

    Jun 23, 20262 hr 52 min

    Episode Notes In this episode, we conclude our dissection review and reanimation advice for Impossible Landscapes by hearing from some other GMs - found wandering the mists of Carcosa - so that they can share some additional perspectives and recommendations. Needless to say, each of these discussions will span the entirety of the campaign, so there are spoilers abound. In order, we interview: Tom Ogas from the Stories & Lies podcast, which is linked below (start @ 2:09) Zander, an excellent GM who has run several APs for our podcast (start @ 25:36) Joe, Brad, and Dace from the Green Box Gaming podcast, also linked below (start @ 1:30:03) You can find the Delta Green campaign at: Arc Dream's Store and DrivethruRPG Stories & Lies podcast website Green Box Gaming podcast website IL Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast .

  6. S2:E6 – Impossible Landscapes - Dissection, Pt 5. End of the World of the End from RPG Reanimators, opens in a new tab

    May 26, 20261 hr 28 min

    Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End of the World of the End , which covers the finale of this epic campaign. We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then, since we aren't really fans of how this final chapter is laid out, we then cover an overview of the chapter followed by explanations of how each of us would run this final section based on our own styles and internal philosophies regarding Carcosa and the nature of the King in Yellow. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 2:32 - Beating Heart (key themes) 5:51 - Strengths & Limitations as Written 13:38 - Beginning Deep Dive; Guiding Principles 28:42 - Introducing How We Would Run the Ending 29:06 - How Nathan Would Run It 37:09 - How Alex Would Run it 43:31 - How Holly Would Run it 56:08 - How Lex Would Run it 1:09:45 - The Party 1:17:28 - Closing Thoughts You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the chapter for a more thorough by-the-book summaries Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast . Read transcript

  7. S2:E5 – Impossible Landscapes - Dissection, Pt 4. Like a Map Made of Skin from RPG Reanimators, opens in a new tab

    May 5, 20261 hr 34 min

    Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a Map Made of Skin , as well as an Exeunt that is... kind of essential for this chapter, so not really an exeunt? We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 1:28 - Waking Up 6:38 - Chapter overview & Beating Heart (key themes) 13:35 - Strengths & Limitations as Written 23:45 - Beginning Deep Dive, Navigating the World 33:33 - Guiding Agents' Goals & Direction 38:53 - Encountering Some Static 48:02 - Overall Section Thoughts (but really more Static) 56:21 - Encountering a Group Later 1:01:28 - Checking In 1:18:20 - A Quiet Maze Links: You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the chapter and associated (mandatory) exeunt for a more thorough by-the-book summary (RIP, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast . Read transcript

  8. S2:E4 – Impossible Landscapes - Dissection, Pt 3. A Volume of Secret Faces from RPG Reanimators, opens in a new tab

    Apr 21, 20262 hr 19 min

    Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A Volume of Secret Faces , as well as more Exuents that Agents are likely to encounter. We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 1:14 - The Gap 20:24 - Chapter overview & Beating Heart (key themes) 23:16 - Strengths & Limitations as Written 44:01 - Checking in + Exeunt for the Missing 49:07 - The Facility by Day 1:02:10- Facility NPCs 1:08:23 - The Handler's House 1:17:22 - The Nurse's House 1:23:38 - Encountering a Group 1:25:46 - The Doctor's House 1:27:22 - Going Shopping at the Mall 1:31:45 - Going to Vegas 1:34:53 - The Facility After Hours 1:57:28 - The Chase 2:11:25 - Overall Chapter Advice You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the chapter part 1 and part 2 with associated exeunt for a more thorough by-the-book summarie (RIP, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast .

  9. S2:E3 – Impossible Landscapes - Dissection, Pt 2. The Night Floors from RPG Reanimators, opens in a new tab

    Apr 7, 20262 hr 5 min

    Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The Night Floors , as well as the first Exuent Agents are likely to encounter. We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 2:34 - Overview summary over; Beating Heart (key themes) 5:36 - Strengths & Limitations as Written 14:43 - Initial Briefing 26:08 - The Apartment 36:14 - The Neighbors 57:29 - After Dark 1:12:19 - Other NPCs 1:21:17 - Challenges and Potential Pitfalls 1:29:33 - Getting Out & Wrapping it Up 1:36:10 - Extra NPCs from the Book to Consider 1:41:47 - Closing Thoughts 1:51:05 - Exeunt 1: Books You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the main chapter for a more thorough by-the-book summarie (RIP, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast .

  10. S2:E2 – Impossible Landscapes - Dissection, Pt 1. Prologue from RPG Reanimators, opens in a new tab

    Mar 24, 20262 hr 18 min

    Episode Notes This episode marks the beginning of our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green. In this episode, we briefly summarize the campaign, discuss elements we like and dislike as written, address how difficult we think this campaign is for GMs to run, cover our personal philosophies on how we run this campaign, provide some GM advice for preparation and Session 0 before running, and media suggestions for extra inspiration. Since this is a lot to cover in roughly 2 hours, timestamps for various sections are listed below, in case you'd like to skip around to only the sections you're interested in: 7:00 - Overview summary over, covering Likes & Dislikes as written 38:34 - Beating Heart, key themes we want to emphasize 40:47 - Campaign difficulty to run 53:34 - Beginning of our theses for how the IL world works in our runs 1:21:20 - Practical prep advice, GM Note & file organization, etc. 1:32:44 - Session 0 advice, seeding ideas in Agent backstories 1:57:22 - Dealing with character death in this campaign 2:05:23 - Extra references and resources for inspiration Links: You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign overview and background episodes for more thorough by-the-book summaries (rest in peace, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos (soon to be releasing an IL campaign) An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice Our free-to-follow Patreon where you can support us and get early access to episodes And an invite link to the IL Handler's Discord Server for more advice, discussion, and fan-made handouts Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast .

  11. S2:E1 – Public Access - Aberration with Jason Cordova from RPG Reanimators, opens in a new tab

    Mar 10, 20261 hr 30 min

    Episode Notes For our Season 2 premiere, the Reanimators meet with Jason Cordova to discuss the analog horror TTRPG Public Access! We discuss the inspiration and design elements poured into the game, get some advice for new GMs and players looking to try this system - and the Carved from Brindlewood engine out, and bond over childhood trauma and 80s/90s nostalgia! Links: The upcoming Public Access kickstarter set to open 3/17/2026!! The Bad Spot YouTube channel - where Jason has ran several Public Access and other APs The Darkened Threshold - a podcast from The Gauntlet hosted by Jason and others Invite link to our Discord server Our free-to-follow Patreon for downloadable versions of our episodes and resources, or if you would like to support us, gain access to early releases of our episodes! Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org . Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast .

  12. S1:E51 – Building Green Boxes - Consultation from RPG Reanimators, opens in a new tab

    Dec 23, 20251 hr 0 min

    Episode Notes In this episode, we discuss our thoughts and experiences with designing and running Green Boxes in the Delta Green TTRPG. We discuss the core elements of what we believe constitute a Green Box, ideas to shake things up beyond the typical storage container, thoughts on ways to make them feel more alive and engaging, and share some of our favorite (and least favorite) items to include for our players! Links: The referenced Green Box Generator Invite link to our Discord server Our free-to-follow Patreon All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast .

  13. S1:E50 – Chases in TTRPGs - Consultation from RPG Reanimators, opens in a new tab

    Nov 26, 202536 min

    Episode Notes This week, half of the Reanimators stitch our brains together to cover chases in tabletop RPGs! We compare rulesets from a variety of TTRPG systems, discuss what elements of chases we want to emphasize for players, along with some issues we've had in the past, and give our unsolicited advice for GMs who are looking for ways to make their group's next chase thrilling and tense™. Links: Here is the Seth Skorkowsky CoC Chase rules video we reference: https://youtu.be/jy1LL05E5gI?si=DjlUv56Nb_df0sVh As well as the very serious Heavy Rain failed chase video: https://youtu.be/Yy44s_de15Y?si=bTJhAYtRA0qFQkca Chat more with us on our Discord server: https://discord.gg/R8Q6aeyVk8 If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast .

  14. S1:E49 – Deliver Us from Evil - Dissection with Keeper Doc from RPG Reanimators, opens in a new tab

    Nov 4, 20251 hr 19 min

    Episode Notes In this episode, we dissect and reanimate the Call of Cthulhu scenario Deliver Us from Evil written by Keeper Doc and Alex Guillotte. We've had the pleasure of playing and running in multiple versions of this scenario (soon to be published as APs on our YouTube channel ) and work with KeeperDoc to give a variety of insights for great moments to highlight, as well as some potentially choppy waters for GMs to be aware of before running it. Links: You can find the scenario at: https://www.drivethrurpg.com/en/product/486759/deliver-us-from-evil Our shared file drive where you can find a plaintext version of the handouts: https://drive.google.com/drive/folders/1-u_9Zx2a2i_Q-omOJw41VLBXayQ3kTQX?usp=sharing Invite link to our Discord server YouTube And our free-to-follow Patreon as another place for resources and ad-free episode downloads All music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org . This podcast is powered by Pinecast .

  15. S1:E48 – Death to the Wizard Kings and Casket Land - Consultation with Marie Enger from RPG Reanimators, opens in a new tab

    Oct 14, 20251 hr 16 min

    Episode Notes Join us for a chat with Marie Enger where we discuss a variety of topics including their RPGs Death to the Wizard Kings , Casket Land , old cartoons, pottery, the horrors of Missouri, cosmic horror art creation for works like Where Black Stars Rise , as well as Marie's suspected ability to predict the future! Links: You can find Marie online via their website (which also has links to the games and works we discuss) or Bluesky You can join our Discord for more discussions via this link here: https://discord.gg/R8Q6aeyVk8 And if you liked this episode or found it helpful, you can support us on Patreon . All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast .

  16. S1:E47 – Something is Wrong Here - Aberration from RPG Reanimators, opens in a new tab

    Sep 23, 20251 hr 8 min

    Episode Notes In this episode, we study an aberration that is half roleplaying game, half card game, half improv routine, and half love letter to the late David Lynch (that math checks out according to our non-Euclidean algebra). Something is Wrong Here by Kira Magrann is an extremely interesting and unique system that we haven't seen anything like before or since. We discuss some of our experiences with the system and provide some ideas and suggestions to help future Facilitators make their own Lynchian waking nightmares. Links: You can find the game here: https://kiramagrann.itch.io/something-is-wrong-here A reference doc for Facilitators with some of our notes: https://docs.google.com/document/d/1tgbpMAt5qOY5bWU1mc1pwYUjl4NjqYynr5I2uDn4-Tw/edit?usp=sharing An invite to our Discord server: https://discord.gg/R8Q6aeyVk8 If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast .

  17. S1:E46 – Ladybug, Ladybug, Fly Away Home - Dissection from RPG Reanimators, opens in a new tab

    Sep 9, 20251 hr 57 min

    Episode Notes In this episode, we dissect the scenario Ladybug Ladybug, Fly Away Home written for Call of Cthulhu and discuss ways to reanimate it as CoC or Delta Green! Reanimation starts around 1:01:49 Links: You can find the scenario in this collection: https://www.drivethrurpg.com/en/product/191250/the-things-we-leave-behind-an-anthology-of-modern-day-call-of-cthulhu-scenarios Seth Skorkowsky's review of the scenario, which we reference some changes: https://www.youtube.com/watch?v=0YweLN2IWnw Las Cosas Que Dejamos Atras (Spanish language version of TTWLB with different art): https://www.thehillspress.es/producto/las-cosas-que-dejamos-atras/ Website handout by James Alday: https://jamesalday.github.io/ladybug/ And a link to our google drive with some resources Lex used in his run including handouts and GM notes (ran as Program DG): https://drive.google.com/drive/folders/1VSvZ5vcxhIoJndJA_WWu50tTHjfI6hyc?usp=sharing If you liked this episode or found it helpful, consider supporting us on Patreon to cover production and distribution expenses: https://www.patreon.com/c/RPGReanimators And if you'd like to discuss more about this scenario with us, join our lab's Discord server! https://discord.gg/R8Q6aeyVk8 All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast .

  18. Announcement! Reanimated RPG Con! from RPG Reanimators, opens in a new tab

    Aug 26, 20251 min

    Episode Notes We are organizing an upcoming online TTRPG convention tentatively named Reanimated RPG Con!! We're set to unleash this monstrosity the weekend of November 14-16, with a variety of free games, panels, and workshops. GM signups are from October 1-10, then player sign-ups will be on October 20-30. The event will be hosted on our RPG Reanimators Discord server, so be sure to join if you'd like to sign up and stay updated on these events! Invite link: https://discord.gg/R8Q6aeyVk8 This podcast is powered by Pinecast .

  19. S1:E45 – Exploring the Limits of Call of Cthulhu Scenarios - Consultation with Paul Fricker from RPG Reanimators, opens in a new tab

    Aug 12, 20251 hr 17 min

    Episode Notes In this episode, Alex and Nathan meet with Paul Fricker as a consulting expert to discuss the core essences of what makes a Call of Cthulhu scenario, as well as explore the limits of scenarios for the TTRPG system. You can find Paul Fricker's website here: https://paulfricker.substack.com/ Or chat more with us on our Discord server: https://discord.gg/R8Q6aeyVk8 If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast .

  20. S1:E44 – TTRPG Scenario Editing and Formatting - Consultation with XPLovecat from RPG Reanimators, opens in a new tab

    Jul 29, 202558 min

    Episode Notes In this episode, we consult with Leslie "XPLovecat" Horn as a resident expert on scenario editing and review to help us understand some ways to help turn that splatter of words on a page into a properly monstrous scenario. We also discuss ways that scenario authors may find or summon their own editors, as well as the proper pronunciation of "Vaesen", which Nathan totally gets right. Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast .

Ranking source

Apple Podcasts rankings via the Mato Topic Intelligence Platform.

Observed September 20, 2026.

Apple and Apple Podcasts are trademarks of Apple Inc., registered in the U.S. and other countries.

Pairs with

What to do with a chart

01ShowsThe shows Mato publishesEvery public Mato show, its episodes, and the Apple placements it holds.02AI talentPick the voice before the formatThe live roster of hosts, each with samples you can listen to before you commit.03How it worksFrom an idea to a published episodeWhat Mato does between the brief and the feed, step by step.

Steal the structure, not the show

Bring this source into Mato to read its transferable patterns, then turn them into an original show for your own audience.

Hear a Mato showCreate a show inspired by this