Podcast charts
Published by Video Game History Foundation
Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!
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Phil Salvador interviews Amy Thomas, legal expert and author of Copyright, Contract, and Video Games: Terms of Play , about the evolving landscape of digital rights and ownership in gaming. In this episode, Amy discusses her journey from studying Microsoft's Xbox One EULA in 2013; the complexities of EULAs, user rights, and the impact of digital ownership on game preservation; her research on possibly the earliest EULA, found in 1985 for Pitfall II; and the challenges of digital preservation, including implications of Sony's recent decision to discontinue physical PlayStation discs. Mentioned in the show: Tandy Software License: https://colorcomputerarchive.com/repo/Documents/Manuals/Games/Pitfall%20II%20(Tandy).pdf Moria License: https://free-moria.sourceforge.net/moria-non-free-license.txt You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Amy Thomas: LinkedIn: /amy-thomas The Centre for Regulation of the Creative Economy, University of Glasgow: create.ac.uk Upcoming speaking engagement: Playable Heritage: Creating a Collaborative Framework for Collecting Video Game Culture Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Library Director Phil Salvador is joined by guests Heather Fryling and Daniel Greenberg to discuss Roberta Vaughn’s Retro Adventures, a nonprofit organization that creates traveling, living exhibits focused on the history of adventure games and entertainment. The RVRA, founded to honor the legacy of adventure games collector and enthusiast Roberta Vaughn, travels to conventions like Portland Retro Game Expo and PAX West to share their curated exhibits, original interviews, and special guest appearances. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Mentioned in the Show: Al Lowe’s wikipedia page: https://en.wikipedia.org/wiki/Al_Lowe Classic Gamers Guild: https://www.facebook.com/ClassicGamersGuild/ See more from Heather Fryling: Website: rvretro.org Facebook: https://www.facebook.com/people/Roberta-Vaughans-Retro-Adventures/61580535638673/ LinkedIn: https://www.linkedin.com/in/heather-fryling-4336a0168 Email: heather@rvretro.org See more from Daniel Greenberg: Bluesky: @winterion.com Email: info (at) winterion.com Help Daniel plant trees: patreon.com/winterion IONGAMING Live: twitch.tv/winterion IONGAMING Back Episodes: youtube.com/winteriongamestudios GMU Game Design: game.gmu.edu Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Our library director Phil Salvador sits down for another What’s Your Deal? episode with Blizzard’s senior digital archivist, Leah Williams, to discuss her critical work of preserving their modern video game history. In this episode: Leah’s unconventional path to digital games preservation Managing art, UI, and visual FX Collaborating with engineers and metadata experts Why discoverability matters for legacy assets Building vital relationships across game studios Navigating AI tagging and digital preservation challenges Mentioned in the show: YouTube 35th year anniversary 35’ table Blizzard: The Next Chapter You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Leah Williams: LinkedIn: /leah-williams Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Phil Salvador hosts a special episode of the Video Game History Hour featuring Carolyn Rauch and Doug Lowenstein to discuss the origins and evolution of the Electronic Entertainment Expo (E3). As the former senior vice president of the Entertainment Software Association (ESA), Carolyn managed E3 for roughly two decades. Doug, the ESA's founder and former president, joins her to recount the organization’s 1994 founding. Together, they explain how the industry responded to the video game violence panic along with its legislative threats and how poor placement at the annual CES tradeshow led to the creation of E3. We discuss the massive challenges of organizing the inaugural 1995 expo, including the critical task of securing industry giants like Nintendo and Sega; E3's eventual shift toward a consumer-focused format; its massive economic impact on Los Angeles; and the unexpected legal challenges surrounding the iconic E3 logo. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
This year’s first update starts off with the huge announcement of our newest team member, Meera Swanson, as Development Director. Meera shares some of her background as well as her vision for the rest of this year as she establishes this new department. Phil overviews all the new collections we launched this year including additions to the GamePro CD collection, speaker audio cassettes from the 2nd ever Computer Game Developers’ Conference, and Neopets The Official Magazine . Robin reviews the podcast so far this year and what’s resonated both with her and others. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Mentioned in the Show: The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl "The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nl The European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTV Out of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/ Home Computer Museum: https://www.homecomputermuseum.nl/en/#intro See more from Willem Hilhorst: Bluesky: https://bsky.app/profile/whilhorst.bsky.social Sound & Vision Website: https://beeldengeluid.nl/en/ Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Library director Phil Salvador and producer Robin Kunimune take you through the process of preserving a collection of over 10,000 digital files from our GamePro CD collection. Phil discusses how he tackles physical and philosophical dilemmas such as balancing users’ needs to access original files of hi-res game art while also viewing quick, easy thumbnails researchers can actually open; dealing with broken or obsolete 90’s files types like old PSD/EPS files; automating bulk processing for as much data as we’re able; and balancing thorough, but concise, metadata for topics ranging from undersea wreckage salvage to hyper-specific local gaming slang. Phil and Robin also provide a sneak peak into the VGHF’s upcoming monster of a project, the Game Informer collection, and how this meager 10k file collection is really just a warm-up. Mentioned in the Show: GamePro Press CD Collection You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Host Frank Cifaldi is joined this week by Wes Fenlon, author of the bi-weekly newsletter Read Only Memo , which focuses on emulation, ROM hacks, translations, and decompilations. The two discuss the niche nature of Wes’ content while he emphasizes the importance of emulation and fan translations, highlighting their role in making old games accessible. Wes and Frank get way into the weeds as they chat about the challenges and innovations in emulation, such as static recompilation and decompilation, the impact of companies like Nintendo on the emulation community, and the potential for fan-driven innovations to influence commercial retro game releases. Mentioned in the show: GitHub ShaderBeam and Blur Busters article - an overlay you can run over a window: https://github.com/mausimus/ShaderBeam You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Wes Fenlon: Bluesky: @wes.readonlymemo.com Newsletter: Read Only Memo PC Gamer: pcgamer.com/author/wes-fenlon Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
In this episode, Phil Salvador sits down with Lindsey Kurano, the Curator of Electronic Games at The Strong Museum of Play, to explore the intricate world of video game preservation. Lindsay shares her unconventional journey from a high school exchange student in Japan to a specialist in film preservation, and ultimately, a lead steward of gaming history. We delve into the behind-the-scenes of museum life from building massive collections through donor outreach to the meticulous process of curating an engaging exhibit. In this episode, we also discuss her recent exhibit on Japanese indie games, the prioritization of preserving both hardware and software, how independent collectors and enthusiasts play a vital role in the preservation ecosystem, and a sneak peak at upcoming exhibits. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Lindsey Kurano: Bluesky: @lindseykurano.bsky.social Email: lindseykurano (@) gmail.com Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Historian Alex Smith (author and host of They Create Worlds ) joins us to challenge the prevailing "Genesis does what Nintendon't" narrative. While Sega’s bravado captured the American imagination, the reality behind the ledger was far more precarious. We dissect how aggressive price wars and a strengthening Japanese yen turned market-share victories into hollow financial gains, creating a "leaky bucket" that even Sonic couldn't outrun. Our conversation traverses the internal friction between Sega of America and Sega of Japan, the fragmented rollout of the 32X and Saturn, and the precise moment when ambition collided with fiscal reality. It’s a deep dive into the corporate motivations and economic pressures that dictated the rise and decline of a hardware titan. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Alex Smith: Website: theycreateworlds.com Blog: videogamehistorian.wordpress.com Podcast: podcast.theycreateworlds.com Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908 Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Well before Xbox Game Pass or Steam, we had Sega Channel: a visionary service that delivered video games directly into homes via cable TV lines. This week, host Phil Salvador is joined by some of the team that made the "impossible" happen: Michael Shorrock, Ray McFadden, and Willard Stanback. In this mini Sega Channel reunion, the team discusses the technical hurdles of digital data distribution over 1990’s cable infrastructure, reminisces about the high-stakes world of game licensing, and shares how partnerships and the bold leadership of Stan Thomas shaped the service. We explore how transparency and community engagement turned a risky experiment into a beloved cult classic, and what the Sega Channel legacy tells us about the future of cloud gaming and subscription services today. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket. Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan’s feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever. Mentioned in the show: Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355 Transforming phone: https://hitsave.org/wild-land/ You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Ellen Cooper “Unabandonware”: YouTube: youtube.com/@Unabandonware/featured Bluesky: @unabandonware.bsky.social TikTok: @unabandonware See more from Max Solensky “RockmanCosmo”: Bluesky: @rockmancosmo.bsky.social X/Twitter: @RockmanCosmo Website: rockmancosmo.weebly.com Website: keitaiarchive.org Website: keitaiwiki.com/wiki/KeitaiWiki Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
From vacuum tubes to virtual worlds, Dr. Flori Pierri, Associate Curator of Science and Technology at the MIT Museum, joins us to explore their unexpected journey into the world of video game preservation. Dr. Pierri oversees diverse collections from science photography to physics homework, and, of course, video games. MIT Museum has had a recent focus on computer games and a focus on play, starting with the Michael Dornbrook Collection and plans for a 2028 computer game exhibition. Dr. Pierri shares the importance of using original equipment for exhibits and the new challenges of preserving born-digital objects. They also discuss the museum's efforts to engage with both the public and with researchers, including a collection of unreleased Infocom game materials. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Mentioned in the show: Whirlwind I: https://en.wikipedia.org/wiki/Whirlwind_I Royal Game of the Dolphin: https://commons.wikimedia.org/wiki/File:Royal_Game_of_the_Dolphin,_1821.jpg Milliways: The Restaurant at the End of the Universe Claude Elwood Shannon, Bell Labs, “father of information theory”: https://en.wikipedia.org/wiki/Claude_Shannon See more from Dr. Flori Pierri: Bluesky: @flori-p.bsky.social Website: https://mitmuseum.mit.edu/collections/collections-search Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
It’s our 9th birthday and our 150th episode all at once; let’s party! Host and VGHF Director Frank Cifaldi is joined by two founding board members Simon Carless and Steve Lin. This casual retrospective meanders through the foundation's origins, its mission to preserve and interpret video game history, and its growth over the years. Our three hosts highlight the foundation's journey from a small, resource-constrained organization to a robust digital library with over 100,000 unique users. The conversation covers their initial challenges, the importance of community support, and future goals, including expanding the team, increasing interpretive content, and addressing recent digital preservation issues. Thank you to everyone who supports the work we do through Patreon, individual donations and support, our annual fundraisers, and so much more. Happy Birthday! You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Simon Carless: Website: http://www.gamediscover.co/ See more from Steve Lin: Bluesky: @stevelin.bsky.social Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Frank is joined by Guest Host Kate Willaert, author, historian, and YouTuber, to interview Jeremy Parish, media curator at Limited Run Games, author, YouTuber, and podcaster. Jeremy has a series of “Works” books and videos as part of a massive project to chronologize the 8-bit era. Jeremy’s work covers various consoles, including Game Boy, NES, SG-1000, and Famicom, highlighting the significance of third-party developers and the impact of the NES on game design. We share a universal complaint of the challenges of maintaining a comprehensive and accurate release list for systems like the SG-1000 and the importance of community feedback in refining our work. The conversation touches on the potential for both future projects and genre-specific series, such as Metroidvania and Shmup games. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Mentioned in the show: Jaws Retro Edition (pre-orders closed): https://limitedrungames.com/collections/all-in-production/products/jaws-retro-edition-bigger-boat-edition-switch-ps5?_pos=3&_sid=a0a6bd1b1&_ss=r See more from Jeremy Parish: Bluesky: @jparish.bsky.social Youtube: @JeremyParish Podcast: patreon.com/retronauts Website: limitedrungames.com See more from Kate Willaert: Bluesky: @katewillaert.bsky.social YouTube: /a critical hit Website: acriticalhit.com Patreon: /acriticalhit Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Our podcast Producer Robin Kunimune sits down with Director Frank Cifaldi and Library Director Phil Salvador to wrap up the final quarter of 2025. Listen to some of our behind-the-scenes thoughts on the NES panel we put together for the Portland Retro Gaming Expo; the many facets of this year’s Winter Fundraiser, including a new old game release, updated VHS recovery technology, and our $30k goal with some surprise donations; and finally our look ahead to 2026. Enjoy the show! You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Atari game developer John Van Ryzin and Digital Eclipse Technical Director Kevin Wilson both join host Frank Cifaldi to reminisce about the Atari 2600 title, and Frank’s favorite game, H.E.R.O. . We also explore John’s early career, his entry into game development, programming limitations of the 2600 (RAM, timing issues, etc.), the spiritual sequel to H.E.R.O. and John’s most recent title Alien Abduction! , the differences in modern development, and so much more. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from John Van Ryzin: Alien Abduction!: https://adgm.us/ See more from Kevin Wilson: Website: digitaleclipse.com Mortal Kombat Legacy Kollection: https://www.digitaleclipse.com/games/mortal-kombat-legacy-kollection Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Phil Salvador hosts a discussion with Dr. Wendi Sierra, author of Todd Howard: World Building in Tamriel and Beyond , and Emily Higgs Kopin. Dr. Sierra’s, associate professor of games studies at Texas Christian University, book follows the career history of the Bethesda Game Studios executive producer and his influence on game design throughout the years. Emily Kopin, head of digital collections strategy at the Swarthmore College Libraries, joins us as our guest expert on the Elder Scrolls franchise to make up for Phil’s tragic lack of extended time spent in this expansive universe. Wendi and Emily take Phil through discussions of Howard’s impact on world building through micro narratives, challenges of documenting emergent gameplay, importance of scoping research, and the influence of Howard’s design philosophy on modern gaming. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Dr. Wendi Sierra: TCU Profile: https://honors.tcu.edu/view/wendi-sierra Recent Publication: Gaming for the seventh generation: Indigenous Futurisms in games See more from Emily Higgs Kopin: Bluesky: @ehkopin.bsky.social Latest Published Work: American Archivist Swarthmore Profile: swarthmore.edu Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
At this year’s Portland Retro Gaming Expo, VGHF director Frank Cifaldi had the pleasure of hosting a panel celebrating the 40th anniversary of the Nintendo Entertainment System launch. Frank moderated 3 guests who were at Nintendo of America during this time: Gail Tilden, Marketing; Bruce Lowery, Sales; and Lance Barr, Product Design. This event was particularly special as two of these three guests had never before attended a retro convention. The panel discussion includes many visual elements, including many never shown publicly before, and some pre-recorded messages from additional people of note. If you’re able, you may instead prefer to watch the video on the PRGE YouTube channel, which we highly encourage: We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland . Either way, please enjoy this momentous event in our collective gaming history. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify , or on our website . See more from Phil Salvador: Bluesky: @philsalv.bsky.social Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
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Apple Podcasts rankings via the Mato Topic Intelligence Platform.
Observed September 20, 2026.
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