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Published by Thankless Roll Players
Arguably the world's finest TTRPG actual play podcast, with emphasis on the word "arguably". We play a large variety of tabletop roleplaying games - from the big names to small indie publishers. New episodes stumbling out on a weekly (ish) basis. Each episode usually 90 mins or less. Our Flameingo logo comes courtesy of the great Bradley K. McDevitt http://www.bradleykmcdevitt.net/ Our fine theme music is "Never Leave The House" by Barry McCormack http://www.barrymccormack.com/ Also on YouTube at https://www.youtube.com/channel/UCHzdv7pCK8ORXQLvi_UNUTg
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We're taking a month's hiatus. But before we do, here's the latest, unedited, warts and all, episode. The gang discover that owning a giant, evil skull might be more trouble than it's worth, as we continue our play of Monte Cook Games' Ptolus setting using the Dungeon World rules. We'll be back in mid-October.
The gang's goal is almost in sight. But first they need to deal with irked crustaceans and lizards of enormous size, as we continue our playthrough of Monte Cook Games' Ptolus city setting using the Dungeon World rule set.
The last acolyte of a blood-mad god lays his curse upon his fellow travelers in a caravan crossing the plains. Death and ruin follow, but can the survivors find hope in a ruined keep? And what mysteries–and treasures–await them there? We run through Julian Bernick's funnel adventure for Dungeon Crawl Classics.
The gang manages to wrangle their way into the lowest of the lower echelons of the Killraven Crime League, and are hired to venture into the Dungeon in search of a gilded human skull. Sounds perfectly legit. What could go wrong? We continue our play of Monte Cook Games' Ptolus city setting, using the Dungeon World ruleset.
The plot thickens, as our heroes learn more about their mysterious employers and the machinations in place in the city of Ptolus, as we continue our playthrough of Monte Cook's acclaimed city setting using the Dungeon World ruleset.
The gang are hired by a grizzled, ageing bard and an aloof, impetuous young woman, to venture deep into the city's Necropolis and recover a mysterious item from a decaying family crypt. We continue our play of Monte Cook's "Ptolus" setting, using the Dungeon World rule set.
Following some possibly less than sage advice, the gang has a rancid run-in in the sewers under the city of Ptolus. Our play of Dungeon World, using Monte Cook Games' Ptolus setting continues.
Ahoy...um...mateys! With holidays and life in general getting the way, as per usual, we take a break from our Ptolus campaign for a special one-off Free RPG Day session. Cam, Colm, Damon, and new kid in school Garrison, take a stab (aaarrrr!) at Limithron and Free League Publishing's Free RPG Day adventure for Pirate Borg, Terror in Tortuga. Enjoy! It's a good one!https://www.limithron.com/pirateborghttps://freeleaguepublishing.com/games/pirate-borg/
We continue our playthrough of Monte Cook Games' Ptolus setting, using the Dungeon World ruleset.
This one's for the birds. We continue our playthrough of Monte Cook's Ptolus setting using the Dungeon World rule set.
Healing the sick. Slaying hideous beasts. Tossing out quips like ninja stars. Is there anything this crew can't do? We learn more about the sprawling city and our protagonists' backstories, as we continue our playthrough of Monte Cook's Ptolus setting using the Dungeon World rule set.
A bit of absolutely not ransoming the dark horse of one noble house, leads to our heroes' first descent beneath the city of Ptolus. Their objective - a mineral so rare that it takes Rob forever to find a picture of it to show us. We continue our playthrough of Monte Cook's "Ptolus" city supplement for D&D, using the Dungeon World ruleset.
Our future heroes have barely arrived in the city of Ptolus, when they already get an offer of room and board. What luck! All they need to do is clean out the place first. What could go wrong? We play Monte Cook's "Ptolus" city supplement using the Dungeon World ruleset.
We prepare for an extended foray into Monte Cook's monumental city supplement "Ptolus", using "Dungeon World". We begin with an overview of the system and the supplement, and jump right into character creation, with more than a few sidetracks down rabbit holes.
NOTE: This episode is unedited. All roads to our scheduled game of Ptolus were blocked due to a winter storm. So instead we bed down for the night in a forest for a quick one-shot of Alex Kurowski's "Terror in the Tree" for Dungeon Crawl Classics, from Goodman Games' "Dungeon Denizens Two Page Dungeon Delves".
The conclusion of our playthrough of Wayward Studios' forthcoming "Horror Cinema Classics" TTRPG.
In a change of pace, we sit down to discuss all things Ars Magica and review the forthcoming Definitive Edition from Atlas Games. We also take a brief look at the new D&D 5e giants campaign from Goodman Games, "Terror From The Underdeep". http://www.atlas-games.com http://www.goodmangames.com
What could be more horrifying than having our Halloween episode in February? Follow us into a murderous corn maze in rural Wisconsin and find out, as we take a stab at Wayward Studios' forthcoming "Horror Cinema Classics" TTRPG.
WARNING: This episode is unedited. Expect profanity, rambling off topic, wokeness, coughs, stammers, mistakes galore, and things that might be annoying or offensive some listeners (most likely both). In this episode we tackle Rick Maffei's "The Fallen Grove" from Goodman Games' "Two Page Dungeon Delves". PLEASE FOLLOW US IF YOU ENJOY THIS STUFF
Murder threatens to tear the Nuveen comm apart, in part two of our playthrough of Green Ronin's forthcoming "The Fifth Season - Roleplaying in the Stillness" TTRPG, based on the "Broken Earth" trilogy by N.K. Jemisin
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Observed September 20, 2026.
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