Mato
ShowsHow it worksAI talentsFree toolsPricing
Book a demo
ShowsHow it worksAI talentsFree toolsPricingSign in
Mato
Mato

The first generation of AI talents. Live AI media for brands, networks and creators.

ElevenLabs GrantsAWS ActivateGoogle for StartupsNVIDIA Inception Program

Product

  • How it works
  • AI talents
  • Documentation
  • The studio
  • Pricing
  • Embed player
  • Mato MCP
  • Mato Voice
  • Voice Studio
  • Changelog

Company

  • About
  • Vision
  • Partners
  • Affiliates
  • Blog
  • CustomersComing soon
  • CareersComing soon
  • Press kit
  • Contact

Resources

  • Investor overview
  • Free podcast tools
  • Free podcast transcription
  • Podcast ROI calculator
  • API docsComing soon
  • SecurityComing soon
  • StatusComing soon

© 2026 Mato. All rights reserved.

English · Multiple languages available

PrivacyTerms

Live Interview

And why does that matter?

This is how a Mato agent talks. Take the other seat: answer a few and feel it follow the thread.

Try it yourself

Podcast charts

Play, Watch, Listen

Published by Alanah Pearce

  • Leisure
  • Video games

Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.

Listen on Apple Podcasts, opens in a new tabMake something like it

On the charts

1 chart placement

Every published chart this podcast appears in, in the snapshot behind this page. Each one links to the chart it came off.

  1. Number 169Video gamesUnited States

From the feed

Recent episodes

The latest episodes published to this podcast’s own RSS feed. Titles and descriptions are the publisher’s.

  1. 188. An Interview with one of BIG WALK's Sound Designers! from Play, Watch, Listen, opens in a new tab

    Sep 4, 20261 hr 1 min

    This week, Mike and Alanah sat down with Em from A Shell in the Pit to talk about BIG WALK, and, ultimately, steal foley (sound design) knowledge for use in their own games. Hey, at least we admit it.

  2. 187. Alanah Went to La Sagrada Familia from Play, Watch, Listen, opens in a new tab

    Jul 24, 202653 min

    In this week's episode, the crew discusses THE DEFINITION OF ART (2026 ver), and finding inspiration in the real world rather than other media, as a result of Alanah visiting Barcelona and exploring Antoni Gaudi's La Sagrada Familia.

  3. 186. Mike's New Game: VAMPIRIUM 1997! from Play, Watch, Listen, opens in a new tab

    Jul 12, 20261 hr 7 min

    This week, Mike announced the latest game from Bithell Games (now a studio of three), Vampirium 1997. Alanah asks him about it!

  4. 186. Austin's Take on Early Access Games from Play, Watch, Listen, opens in a new tab

    Jun 19, 20261 hr 3 min

    This week, we talk a bit about composing for early access, and how much scores (and VFX) influence films.

  5. 184. Clavicular, Human Nature, and 007: First Light from Play, Watch, Listen, opens in a new tab

    May 29, 20261 hr 11 min

    This week, Mike, Austin, and Alanah mostly talk about human nature. No, really. The new James Bond game is also spoken about for about 10 minutes at the end.

  6. 183. Bithell Games Presents: AMBERSPIRE from Play, Watch, Listen, opens in a new tab

    May 13, 20261 hr 7 min

    Alanah and Mike chat to game director Nic Tringali about science-fantasy city-builder "Amberspire".

  7. 182. Surviving in Freelance Game Dev from Play, Watch, Listen, opens in a new tab

    Apr 24, 20261 hr 0 min

    Mike and Alanah chat about the pit-falls of working for yourself, and how to manage your time as a freelance (or self-funded indie) game developer.

  8. 181. Finally Talking About Xbox & Asha Sharma from Play, Watch, Listen, opens in a new tab

    Apr 24, 20261 hr 10 min

    SORRY AUDIO LISTENERS: podcast services briefly put a hold on our uploads, so you'll get a few in a row as we catch up! This episode features Austin, Mike, and Alanah talking about the changes at Xbox, among other things.

  9. 180. We're Scared of Early Access from Play, Watch, Listen, opens in a new tab

    Jan 27, 202644 min

    This week, Mike and Alanah discuss Bithell games, whether Mike is a Golden Retriever Boyfriend, the new era of the cosplay community, collaboration among indie game devs, and our fear of Early Access.

  10. 179. This Episode is About Sex (in Video Games) from Play, Watch, Listen, opens in a new tab

    Jan 3, 20261 hr 34 min

    Alanah, Mike, and Austin discuss sex (or the lack thereof) in video games, and how video game writing and film/TV do and do not compare. Also, happy new year!

  11. 178. Where are Video Games Headed in 2026? from Play, Watch, Listen, opens in a new tab

    Jan 2, 20261 hr 3 min

    Apologies for the late upload! On this episode, Mike & Austin chat about the success of Dispatch, changes to video game dev structures, and where the industry seems to be headed.

  12. 177. Dispatch Writer Pierre Shorette Talks CHOICES! from Play, Watch, Listen, opens in a new tab

    Nov 12, 20251 hr 13 min

    This week, Austin, Mike, and Alanah are joined by Adhoc Studios' Pierre Shorette to talk about Dispatch - the latest narrative driven game made by a group of Telltale alumni.

  13. 176. How to Market an Indie Game (& Undertale's Terrible Code) from Play, Watch, Listen, opens in a new tab

    Oct 24, 202559 min

    Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!

  14. 175. Hollow Knight: Silksong's Difficulty, and Alanah's ChatGPT Video from Play, Watch, Listen, opens in a new tab

    Oct 3, 20251 hr 11 min

    This week, Alanah, Mike, and Austin chat about Hollow Knight: Silksong (yes, it's hard) and how media seems to prefer difficult games, Alanah's recent ChatGPT video (though this was recorded before it was published), and the Freewrite Traveler.

  15. 174. Wave Tech in Sword of the Sea! from Play, Watch, Listen, opens in a new tab

    Sep 12, 20251 hr 8 min

    This week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.

  16. 173. IP Rights & Stop Killing Games from Play, Watch, Listen, opens in a new tab

    Jul 30, 202557 min

    Austin, Mike, and Alanah chat about IP Rights and our (very early, uniformed lol) thoughts on the "Stop Killing Games" petition.

  17. 172. Mike talks TRON: Catalyst! (& Alanah learns to code) from Play, Watch, Listen, opens in a new tab

    Jul 12, 202558 min

    This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.

  18. 171. A Chat to the Creator of Blue Prince! from Play, Watch, Listen, opens in a new tab

    Jun 17, 20251 hr 5 min

    This week, Alanah, Mike, and Austin sat down to chat to Tonda Ros - the director of Blue Prince. Apologies for Tonda's echo!

  19. 170. We love Blue Prince (but maybe won't finish it, is that okay?) from Play, Watch, Listen, opens in a new tab

    May 24, 20251 hr 8 min

    Alanah and Austin chat Blue Prince, addictive video games, and Satisfactory.

  20. 169. From The Banner Saga to Towerborne (ft. Arnie Jorgensen) from Play, Watch, Listen, opens in a new tab

    May 8, 20251 hr 13 min

    This week, Mike, Alanah, and Austin chat to co-founder of Stoic, the creators of The Banner Saga and, more recently, Towerborne!

Ranking source

Apple Podcasts rankings via the Mato Topic Intelligence Platform.

Observed September 20, 2026.

Apple and Apple Podcasts are trademarks of Apple Inc., registered in the U.S. and other countries.

Pairs with

What to do with a chart

01ShowsThe shows Mato publishesEvery public Mato show, its episodes, and the Apple placements it holds.02AI talentPick the voice before the formatThe live roster of hosts, each with samples you can listen to before you commit.03How it worksFrom an idea to a published episodeWhat Mato does between the brief and the feed, step by step.

Steal the structure, not the show

Bring this source into Mato to read its transferable patterns, then turn them into an original show for your own audience.

Hear a Mato showCreate a show inspired by this